Diablo Pet Dmg Separate Multiplier



Top 10 Diablo 3 Best Crusader Skills For High Damage Feel the might of the gods! Doing damage with the Crusader can be one of the more intimidating aspects of the class. They have certain moves that work well with others, combo-ing well. Other skills have such a high cooldown, it is hard to. How to Get Pets in Diablo III. Diablo III is a dungeon crawler action role-playing game created by Blizzard Entertainment. Players can choose to play a handful of different classes, each with. Ammo Damage is a Damage Type in Monster Hunter World (MHW); it is primarily dealt by Bows, Light Bowguns and Heavy Bowguns. In the same way that Blunt and Cut damage work, damage of this type will be subjected to its own multiplier based on the part of a Monster that receives it.

  1. Diablo Pet Dmg Separate Multiplier Formula
  2. Diablo Pet Dmg Separate Multiplier System
  3. Diablo Pet Dmg Separate Multiplier Ratio
  4. Diablo Pet Dmg Separate Multiplier Tool

Some (if not all) of what follows may already be known, but to the best of my knowledge it hasn't all been collected in one place on this site. Bkelly's The Tao of Poison was an excellent source of information about poison damage for v1.09, but there are a number of changes in Diablo II: Lord of Destruction v1.10+ and the Tao hasn't been updated. Hatred Spenders fired by Sentries benefit from Pet damage bonuses and from Sentry Damage on gear (as a separate multiplier). Damage bonus of Zei's Stone of Vengeance depend on distance between the player and the monster at the moment of impact; position of the Sentry is irrelevant.

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Some (if not all) of what follows may already be known, but to the best of my knowledge it hasn't all been collected in one place on this site. Bkelly's The Tao of Poison was an excellent source of information about poison damage for v1.09, but there are a number of changes in Diablo II: Lord of Destruction v1.10+ and the Tao hasn't been updated.

Diablo pet dmg separate multiplier system


I've also posted Poison damage calculator.xls, a Microsoft Excel worksheet, in the Diablo Files forum of the Diablo III Community Forums. Even if you know how to calculate poison damage, this should make it easier.


Diablo II Strategy Guide Info:
  • Patch: v1.10
  • Gametype:PvE/PvM and PvP
  • Guide Topic: Poison damage
  • Class:Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, Sorceress
  • Author:onderduiker
  • Related Article(s):Poison damage calculator.xls, The Tao of Poison



Introduction[edit]

While damage is displayed in points and length in seconds, both are calculated and applied using more precise units of measurement. Damage is calculated and applied in bits, and length in frames.


DamageLength
PointsBitsSecondsFrames
1256125


Poison damage is displayed as the total damage applied over a length of time, but it's calculated by applying a bit rate (bit damage per frame) for a specified number of frames: a Toxic Small Charm applies 205 bit rate for 125 frames, which is displayed as 100 Poison Damage Over 5 Seconds (205*125/256 over 125/25).


Poison damage from multiple attacks doesn't stack. If a target is already poisoned, then the rate and length of that poison will be overwritten by that of any subsequent attack which has an equal or greater rate. Rates are compared after all modifiers have been applied.


When players, hirelings or pets apply poison to a poisoned monster, their poison is applied for one frame instead of the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. Rates are compared after all modifiers have been applied.


When monsters apply poison to a poisoned player, hireling or pet, their poison is applied for one frame as well as the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. Rabies and Poison Creeper can also apply additional frames of poison damage when applied to more than one monster.


A monster's damage regeneration is stopped if at least one bit of poison damage is applied per frame: monsters won't turn green if less than one bit of poison damage is applied per frame. Poison damage can kill monsters, hirelings and pets but will only reduce players to 1 hit point (although poison damage from a subsequent attack would kill them if they remained on 1 hit point).

Items[edit]

If a single item has both a prefix and a suffix applying poison damage, then the rates and lengths of both are simply added.


Small CharmDisplayed damageBit rateFrames
MinMax
Toxic Small Charm100 Poison Damage Over 05 Seconds205205125
Small Charm of Anthrax50 Poison Damage Over 06 Seconds8686150
Toxic Small Charm of Anthrax313 Poison Damage Over 11 Seconds291291275


Displayed damage is rounded to the nearest point, although it should always be rounded down. When multiple items applying poison damage are equipped, then the rates are added and the lengths are averaged.


ItemDisplayed damageBit rateFrames
MinMax
Toxic Small Charm of Anthrax313 Poison Damage Over 11 Seconds291291275
Blackbog's Sharp Cinquedeas488 Poison Damage Over 10 Seconds500500250
Perfect Emerald100 Poison Damage Over 07 Seconds143143179
Total934934704


Frames= [704/3]
= 234


Thus 853 poison damage is applied over 9.36 seconds (934*234/256 over 234/25). Bits and frames are the smallest units of measurement, and so calculations are rounded down to the nearest bit and frame. Gems, jewels and runes all count as separate items, even if they're socketed in a single item.


ERROR: Length is calculated differently when multiple items applying poison damage are used with skills that apply less than 100% weapon damage:


Poison length = [sum of lengths / (sources - 1) ]

  • Blade Fury using one-handed weapon


Poison length = sum of lengths

  • Blade Fury using two-handed weapon



Skills[edit]

Poison damage skills add bit rate with every additional skill level. The bit rate added also increases beyond certain skill levels. Some skills also add length with every additional skill level, although the increase is linear. Others are synergised by other skills, which apply a percentage increase to bit rate dependent on the number of skill points invested in the synergy skill(s). Skill level is set at the point the player uses the skill. Adding or removing skill bonuses won't have any effect on rate or length if there's a delay between using the skill and applying the poison.


SkillBit rateFramesSynergy
/Level12-89-1617-2223-28>2812+Skill+%
Poison Javelin (Pn)

Min

Max

32

48

+16

+16

+32

+36

+48

+52

+64

+68

+96

+84

200

+50

Pe

12

Plague Javelin (Pe)

Min

Max

80

128

+48

+48

+96

+96

+160

+160

+320

+320

+480

+480

75

+10

Pn

10

Poison Dagger (PD)

Min

Max

36

80

+20

+20

+30

+30

+40

+40

+46

+46

+52

+52

50

+10

PE

PN

20

20

Poison Explosion (PE)

Min

Max

128

384

+32

+32

+64

+64

+96

+96

+128

+128

+160

+160

50

+10

PD

PN

15

15

Poison Nova (PN)

Min

Max

256

464

+64

+64

+96

+96

+144

+144

+224

+224

+256

+256

50

PD

PE

10

10

Poison Creeper (PC)

Min

Max

12

16

+7

+7

+12

+12

+15

+15

+17

+17

+19

+19

100

Rabies

Min

Max

48

112

+32

+32

+40

+40

+56

+56

+88

+88

+128

+128

100

+10

PC

18

Venom

Min

Max

1,536

2,048

+384

+384

+512

+512

+640

+640

+768

+768

+896

+896

10


ERROR: Level >36 Poison Javelin displays higher minimum than maximum damage because the minimum bit rate added per level for level >28 is higher than the maximum bit rate added. When this occurs, the minimum damage becomes the maximum and the maximum damage becomes the minimum.


Level 30 Poison Dagger applies the following:


Frames= 50+(10*(30-1))
= 50+290
= 340


Min bit rate= 36+(20*7)+(30*8)+(40*6)+(46*6)+(52*2)
= 36+140+240+240+276+104
= 1,036
Min damage= 1,036*340/256
= 1,375
Max bit rate= 80+(20*7)+(30*8)+(40*6)+(46*6)+(52*2)
= 80+140+240+240+276+104
= 1,080
Max damage= 1,080*340/256
= 1,434


Thus 1,375-1,434 Poison Damage Over 13.6 Seconds is displayed. Fully synergised level 30 Poison Dagger (20 points each in Poison Explosion and Nova) has +800% (20*(20+20)) applied to its rate:

Diablo pet dmg separate multiplier formula


Min bit rate= 1,036*(100+800)/100
= 1,036*9
= 9,324
Min damage= 9,324*340/256
= 12,383
Max bit rate= 1,080*(100+800)/100
= 1,080*9
= 9,720
Max damage= 9,720*340/256
= 12,909


Thus 12,383-12,909 Poison Damage Over 13.6 Seconds is displayed.

Skills and items[edit]

Most skills are treated as separate sources of poison damage whose rates (and accompanying lengths) compete with those of other skills and items. However, Poison Dagger and the javelins (but not the clouds) of Poison and Plague Javelins combine the skill's rate with any item rates. Length is calculated by summing skill and item lengths and dividing by the number of items.


SourceDisplayed damageBit rateFrames
MinMax
Toxic Small Charm of Anthrax313 Poison Damage Over 11.0 Seconds291291275
Blackbog's Sharp Cinquedeas488 Poison Damage Over 10.0 Seconds500500250
Perfect Emerald100 Poison Damage Over 07.0 Seconds143143179
Level 30 Poison Dagger12,383-12,909 Poison Damage Over 13.6 Seconds9,3249,720340
Total10,25810,6541,044


Frames= [1,044/3]
= 348


Min damage= 10,258*348/256
= 13,944
Max damage= 10,654*348/256
= 14,482


Thus 13,944-14,482 poison damage is applied over 13.92 (348/25) seconds.


If the only item used were Blackbog's Sharp Cinquedeas, 9,824-10,220 bit rate for 590 ((250+340)/1) frames would apply 22,641-23,553 poison damage over 23.6 (590/25) seconds. Although the rate is lower with only one item, the length can be significantly longer and results in far more damage from a single stab.

Venom[edit]

Venom's rate is applied to any weapon's attack made between its casting and expiration, and adds to any rate applied by items. However, its 10 frame length overrides those of any items.


SourceDisplayed damageBit rateFrames
MinMax
Toxic Small Charm of Anthrax313 Poison Damage Over 11.0 Seconds291291275
Blackbog's Sharp Cinquedeas488 Poison Damage Over 10.0 Seconds500500250
Perfect Emerald100 Poison Damage Over 07.0 Seconds143143179
Level 15 Venom305-325 Poison Damage Over 00.4 Seconds7,8088,32010
Total8,7429,25410


Min damage= 8,742*10/256
= 341
Max damage= 9,254*10/256
= 361


Thus just 341-361 poison damage is applied over 0.4 (10/25) seconds.


However, Venom's length does not override those of the skills Poison Dagger and Poison and Plague Javelins. Casting Venom can thus significantly increase the rate applied by these skills while not reducing length. Since Venom effectively creates a single source which sums the rates of Venom and items but which only applies for Venom's length, the length is the sum of the skill length and that of Venom.


SourceDisplayed damageBit rateFrames
MinMax
Toxic Small Charm of Anthrax313 Poison Damage Over 11.0 Seconds291291275
Blackbog's Sharp Cinquedeas488 Poison Damage Over 10.0 Seconds500500250
Perfect Emerald100 Poison Damage Over 07.0 Seconds143143179
Level 30 Poison Dagger12,383-12,909 Poison Damage Over 13.6 Seconds9,3249,720340
Level 15 Venom305-325 Poison Damage Over 00.4 Seconds7,8088,32010
Total18,06618,974350


Min damage= 18,066*350/256
= 24,699
Max damage= 18,974*350/256
= 25,941


Thus 24,699-25,941 poison damage is applied over 14 (350/25) seconds. Classes other than the Assassin can gain the ability to cast Venom by equipping certain items, which allow it to be cast by various methods.


ItemSourceDuration (seconds)Bit rateFrames
MinMax
Arachnid Mesh Spiderweb SashLevel 3 Venom (11 Charges)1282,3042,81610
Andariel's Visage DemonheadLevel 3 Venom (20 Charges)1282,3042,81610
Treachery 'ShaelThulLem' Armor25% Chance to Cast Level 15 Venom on Striking1767,8088,32010
Grief 'EthTirLoMalRal' Sword/Axe35% Chance to Cast Level 15 Venom on Striking1767,8088,32010
Dragon 'SurLoSol' Armor/Shield20% Chance to Cast Level 18 Venom When Struck1889,60010,11210
Rainbow Facet Jewel100% Chance to Cast Level 23 Venom When You Level-up20812,92813,44010


+% Poison Skill Damage[edit]

+% Poison Skill Damage is gained by equipping certain items and applies a percentage increase to the rate which is multiplicative with any synergies. It's also applied to the rate from items when applied with mêlée weapons, but not when applied with ranged weapons.


The point at which +% PSD is applied varies for each skill, although it is not applied to Poison Creeper. For more details about the mechanics of each skill, see the individual skill descriptions.


SkillPoint of application
Poison Javelin

Javelin: throwing

Clouds: creation

Plague Javelin

Javelin: throwing

Clouds: creation

Poison DaggerStriking
Poison ExplosionCasting
Poison NovaCasting
Rabies

Bite: striking

Contagion: creation

VenomCasting


Equipping Trang-Oul's Claws Heavy Bracers applies +25% PSD to level 15 Venom when cast:


Min bit rate= 7,808*(100+25)/100
= 7,808*1.25
= 9,760
Max bit rate= 8,320*(100+25)/100
= 8,320*1.25
= 10,400


SourceDisplayed damageBit rateFrames
MinMax
Toxic Small Charm of Anthrax313 Poison Damage Over 11.0 Seconds291291275
Blackbog's Sharp Cinquedeas488 Poison Damage Over 10.0 Seconds500500250
Perfect Emerald100 Poison Damage Over 07.0 Seconds143143179
Level 15 Venom305-325 Poison Damage Over 00.4 Seconds9,76010,40010
Total10,69411,33410
Level 30 Poison Dagger12,383-12,909 Poison Damage Over 13.6 Seconds9,3249,720340


+25% PSD is now applied:


Min bit rate= (10,694*(100+25)/100)+(9,324*(100+25)/100)
= (10,694*1.25)+(9,324*1.25)
= 13,367+11,655
= 25,022
Min damage= 25,022*(340+10)/256
= 34,209
Max bit rate= (11,334*(100+25)/100)+(9,720*(100+25)/100)
= (11,334*1.25)+(9,720*1.25)
= 14,167+12,150
= 26,317
Max damage= 26,317*(340+10)/256
= 35,980


Thus 34,209-35,980 poison damage is applied over 14 (350/25) seconds. +% PSD can only be found on the following items:


Item+% PSD
Rainbow Facet Jewel3-5
Trang-Oul's Claws Heavy Bracers25
Bramble 'RalOhmSurEth' armor25-50


Lower Resist[edit]

A target's Poison Resist (PR) % reduces poison's rate, and PR 100+% makes a monster Immune to Poison (players and hirelings are capped at PR 95%). Lower Resist (LR) applies PR -%, although it's applied at 1/5 effectiveness against Immune to Poison monsters: level 10 LR's PR -55% is reduced to PR -11% (55/5). PR -100% is the absolute minimum to which a target can be reduced, doubling the rate.


25,022-26,317 bit rate for 350 frames results in 34,209-35,980 poison damage being applied over 14 seconds to a target with PR 0%. PR 50% would halve the rate, but casting level 10 LR (PR -55%) results in the following:


Min bit rate= 25,022*(100-(50-55))/100
= 25,022*1.05
= 26,273
Min damage= 26,273*350/256
= 35,920
Max bit rate= 26,317*(100-(50-55))/100
= 26,317*1.05
= 27,632
Max damage= 27,632*350/256
= 37,778


Thus 35,920-37,778 poison damage is applied over 14 (350/25) seconds. LR is applied when the target is poisoned, so it can be overwritten by another curse immediately afterwards. Even if LR is required to break immunity, once poison has been applied its rate and length remain unchanged, even if the monster becomes Immune to Poison again.

-% Enemy Poison Resistance[edit]

-% Enemy Poison Resistance (EPR) reduces a target's poison resistance like LR, but only if PR < 100% i.e. not Immune to Poison. However, unlike LR -% EPR also applies to length, effectively applying Poison Length Reduced (PLR) by -%.


Monsters have no PLR % so -% EPR increases poison length by the displayed amount, although -100% is the absolute minimum to which a target can be reduced, doubling the length. The only exceptions are the Ancients, whose equipment can spawn with PLR % suffixes. Talic and Korlic can spawn with PLR >99%, which cannot be reduced by -% EPR. However, this doesn't result in effective immunity, since a frame of poison damage is still applied.


Players and hirelings are capped at PLR 75%, although the same difficulty penalties that apply to Resist % apply (-40% in Nightmare and -100% in Hell).


-% EPR is applied when the target is poisoned, like LR. Once poison has been applied its rate and length remain unchanged, so -% EPR can be removed afterwards without affecting damage or length.


25,022-26,317 bit rate for 350 frames results in 34,209-35,980 poison damage being applied over 14 seconds to a target with PR 0%. PR 110% makes a monster Immune to Poison, but casting level 10 LR (PR -11%) breaks that immunity and, combined with Trang-Oul's Wing Cantor Trophy's -25% EPR partial set bonus when equipping two other items from Trang-Oul's Avatar, results in the following:


Frames= 350*(100-(0-25))/100
= 350*1.25
= 437


Min bit rate= 25,022*(100-(110-11-25))/100
= 25,022*0.26
= 6,505
Min damage= 6,505*437/256
= 11,104
Max bit rate= 26,317*(100-(110-11-25))/100
= 26,317*0.26
= 6,842
Max damage= 6,842*437/256
= 11,679


Thus 11,104-11,679 poison damage is applied over 17.48 (437/25) seconds. -% EPR can only be found on the following items:


Item-% EPR
Rainbow Facet Jewel3-5
Trang-Oul's Wing Cantor Trophy (3 Items)25
Grief 'EthTirLoMalRal' Sword/Axe20-25
Death's Web Unearthed Wand40-50


Calculation[edit]

This is a summary of all the individual steps in the calculation of poison damage outlined in the preceding sections. To express total damage in points applied over a length in seconds:


Points = [Rate*Frames/256]


Second = Frames/25


Ideally damage is calculated measuring rate in bits and length in frames. It's also possible to calculate damage measuring rate in poison damage/second and length in seconds, which can be derived directly from displayed damage. However, the result will only be an approximation and rounding down should only be done at the end of the calculation for the maximum accuracy possible.


Rate = [([[B*S]*M]+[(I+[V*M])*M])*R]


[]Round down
BSkill rate
ISum of item rates
VVenom rate
MMastery (+X% Poison Skill Damage)M= (100+X)/100
SSynergy (+X% poison damage)S= (100+X)/100
RResistanceR= (100-X)/100
IfP >= 100 and P-(L/5) < 100
then X = P-(L/5)
else R = 0
IfP < 100
then X = Max(P-(L+E),-100)
PPoison Resist X%P = X
LLower Resist (Poison Resist -X%)L = X
E -X% Enemy Poison ResistanceE = X


  • If a single item has both a prefix and a suffix applying poison damage, then the rates and lengths of both are simply added.
  • Gems, jewels and runes all count as separate items, even if they're socketed in a single item.
  • Item and Venom rate are only added to the skill rates of Poison Dagger and the javelins (but not the clouds) of Poison and Plague Javelins.
  • +% PSD isn't applied to item and Venom rate when applied by ranged attacks.


Frames = [F*R]


[]Round down
FFrames
Items
Items + Skill
Items + Venom
Skill + Venom
F = sum of item lengths/number of items
F = (skill length + sum of item lengths)/number of items
F = Venom length
F = skill length + Venom length
RResistanceR = (100-X)/100
IfP < 100
then X = Max(P-E,-100)
else F = 1
PPoison Length Reduced by X%P = X
E -X% Enemy Poison ResistanceE = X


ERROR: Length is calculated differently when multiple items applying poison damage are used with skills that apply less than 100% weapon damage:


Poison length = [sum of lengths / (sources - 1) ]

  • Blade Fury using one-handed weapon


Poison length = sum of lengths

  • Blade Fury using two-handed weapon
Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Guide:Calculating_Poison_Damage_v1.10,_by_onderduiker&oldid=25936'

This article is aimed at assisting you in setting your Conan Exiles server to your choosing.
Options highlighted in red are old settings, which may or may not work and will likely be removed by the devs in the future of Early acces.
Server Settings
General
Server Password - The server password can be changed here.
Admin Password - This password gives administration rights.
Battleye enabled – This enables Battleye cheat protection on the server. Fun-com highly recommends this to avoid cheaters from affecting your game-play.
`PvP Enabled`- When this is flagged, Player vs Player is enabled on the server.
Community –--------> Selecting a community from the drop down list will affect how your server is filtered in the server list. Please set up your community responsibly, in order to help players find a server that matches their play-style.
Server Region – Selecting a server region will affect how your server is filtered in the list. Please select your region to help players find a server that is close to them.
No Ownership – Flagging this means that the ownership rules on the server do no exist. This means that all players can loot all chests, use all machines, dismantle all buildings etc.
Can Damage Player Owned Structures ---–> If this is flagged, players can attack and destroy other player’s structures.
Enable Sandstorm – Flagging this allows sandstorms to spawn across the Exiled Lands.
Clan Max Size – This sets the maximum allowable size of clans on the server. Once a clan reaches the limit, no new members can join.
Maximum Nudity – This setting determines the maximum amount of nudity on the server. This overrides the client preference, so if a server is set to no nudity, even if a player sets their client to full nudity, they will not be able to see nudity on this server. However, if a server allows full nudity, and a player sets their client to partial nudity, the client will correctly show only partial nudity.
Progression
Player XP Rate Multiplier – This multiplier affects all types of XP that players can receive. You can use this to speed up player progression in all activities.
Player XP Time Multiplier – In Conan Exiles, players receive XP passively over time, simply for surviving. This multiplies the speed at which players receive this XP.
Player XP Kill Multiplier – This multiplies the amount of XP that players receive for killing monsters and players in Conan Exiles.
Player XP Harvest Multiplier – This multiplies the amount of XP that players receive for harvesting in Conan Exiles
Player XP Craft Multiplier – This multiplies the amount of XP that players receive for crafting in Conan Exiles
Day/Night Cycle
Day Cycle Speed – This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below.
Day Time Speed – Daytime hours in Conan Exiles are between 7:00 and 16:59 ingame time. Changing this multiplier will multiply the time spent between these hours of the day.
Night Time Speed – Nighttime hours in Conan Exiles are between 19:00 and 4:59 ingame time. Changing this multiplier will multiply the time spent between these hours of the night.
Dawn/Dusk Time Speed – Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk.
Catch Up Time – In order to create a smooth starting experience for new players, This forces the clients in-game time to speed up to catch up with the existing server day/night cycle.
Survival
Player Health Multiplier – This directly multiplies the player health amount.
Player Health Re-gen Speed Scale – Directly multiplies the player’s health regeneration speed.
`Player Stamina Multiplier - This directly multiplies the player stamina amount.
Stamina Cost Multiplier – This increases or decreases the amount of stamina players use per action.
Player Stamina Re-gen Speed Scale – Directly multiplies the player’s stamina regeneration speed.
Player Active Thirst Multiplier – Scales the speed at which a player gains or loses water.
`
Player Active Hunger Multiplier – Scales the speed at which a player gains or loses food.
Logged out characters remain in world – If flagged, player bodies remain in the world in an unconscious state. If not flagged, players will disappear.
Drop Equipment on Death – If flagged, players who are killed lose their equipment when they re-spawn. If not flagged, players who kill will re-spawn with all of their equipment.
Everybody can loot corpse – If flagged, anybody can loot the corpse of a dead player. If not flagged, only the player can recover items from their corpse.
Combat
Player Damage multiplier – Multiplies the amount of damage that a player does.
Player Damage Taken Multiplier – Multiplies the amount of damage that a player receives
Minion Damage Multiplier – Multiplies the amount of damage that thralls and pets do.
Minion damage taken multiplier – Multiplies the amount of damage that thralls and pets receive.
NPC damage multiplier – Multiplies the amount of damage that NPCs and Monsters do.
NPC damage taken multiplier - Multiplies the amount of damage that NPCs and Monsters receive.
NPC Health Multiplier – Multiplies the health of all NPCs
NPC Re-spawn Multiplier – Multiplies the speed at which NPCs re-spawn in the world after dying.
Durability Damage Multiplier – Modifies the amount of durability damage that an item takes when used or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last.
Shield Durability Multiplier - Modifies the amount of durability damage that a shield takes when blocking. Increasing or decreasing this directly affects how shields will last.
Thrall Wake up Time – This determines the length of time that a Thrall will remain unconscious.
Avatar Lifetime – This determines the length of time that an Avatar can remain alive in the world.Dmg
Disable Avatars – If flagged, Avatars cannot be summoned on this server.
Harvesting
Item Spoil Rate Scale – Affects the length of time that foods will last before spoiling.
Harvest Amount Multiplier – Multiplies the amount of resources gathered when harvesting.
Version 1.0
Resource Re-spawn Multiplier – Multiplies the speed at which resources respawn after being harvested.
Land Claim Radius Multiplier – This increases and decreases the radius at which land claim is applied.
This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land.
######Crafting
Crafting Cost Multiplier – This multiplies the number of materials required for each crafting recipe.
Crafting Speed Multiplier – This multiplies the speed at which items can be crafted.
Structure Damage Multiplier – Multiplier for Damage to Structure
Structure Damage Taken Multiplier – Multiplier for Structure Damage Taken
Structure Health Multiplier – Multiplier for Structure Health overall
Player Encumbrance Multiplier – This multiplies the amount of encumbrance that an item adds to the player.
Player Encumbrance Penalty Multiplier – This multiplies the penalties that a player suffers when they are encumbered.
Chat
Chat Local Radius – Determines how far local chat will broadcast around a player
Max Message Length – Sets the max number of characters in a chat message
Region Access Control
These settings use an IP lookup to determine the connection country of origin and prevent those regions
not flagged for access from connection. Country codes can also be manually added, using the two letter
codes from the list here - https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
Separate country codes with a space in the input field
Unexposed Server Settings
There are many server settings that are not exposed in the server setting ui. To view a full list, open the
console (insert or tilde) and type GetAllServerSettings.

Diablo Pet Dmg Separate Multiplier Formula

CAUTION – These settings remain hidden for a reason. These can have an extremely negative impact on
your game-play experience. Use with caution (but have fun, because this is a sandbox, after all!)
ServerBlend is not responsible for any disruption caused by use of these settings)
AvatarSummonTime
bCanBeDamaged
BlueprintConfigVersion
BuildingRadialDestructionForceMultiplier
ClipVelocityOnNavmeshBoundary
ConciousnessDamageMultiplier
Version 1.0
ConfigVersion
CrossDesertOnce
DogsOfTheDesertSpawnWithDogs
EnforceRotationRateInCombat_2
EnforceRotationRateWhenRoaming_2
LocalNavMeshVisualizationFrequency
LQAVPFadeTime
LQAVPMethod
LQAVPUseTime
MaxAggroRange
NetworkSimulatedSmoothRotationTimeWithLQAVP
NPCKnockbackMultiplier
NPCMindReadingMode
NPCRespawnMultiplier
PathFollowingAvoidanceMode
PathFollowingSendsAngularVelocity
PlayerIdleHungerMultiplier
PlayerIdleThirstMultiplier
PlayerKnockbackMultiplier

Diablo Pet Dmg Separate Multiplier System


PlayerMovementSpeedScale
PlayerOfflineHungerMultiplier
PlayerOfflineThirstMultiplier
PlayerSprintSpeedScale
PlayerStaminaCostMultiplier
PlayerStaminaCostSprintMultiplier
PVPBlitzServer
RotateToTargetSendsAngularVelocity
TargetPredictionAllowSecondsForAttack
TargetPredictionMaxSeconds

Diablo Pet Dmg Separate Multiplier Ratio

Version 1.0
UnarmedNPCStepBackDistance
UnconsciousTimeSeconds
UseClientCatchUpTime
UseLocalQuadraticAngularVelocityPrediction
ValidatePhysNavWalkWithRaycast
WeaponEffectBoundsShorteningFraction)

Diablo Pet Dmg Separate Multiplier Tool

Published on: 17 / 01 / 2019